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Unreal Water Material Part II - Blending Water Edge with Land - UE4 Tutorials 349

بواسطة CodeLikeMe
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تم نشره في 2020/01/21

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we developed in last episode, the edge of the water surface where it overlap with the landscape or any other object, we can see a very clear seam, which doesn't blend at all. This make it look very artificial. Today, I am going to find a way to smoothly blend the water surface on such places. support my work here : https://www.patreon.com/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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